The Anatomy of a Failed Game: Deconstructing Player Disappointment

BG Games
3 min readMay 8, 2024

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BG Games

In the wildly competitive gaming industry, even the most promising titles can fizzle upon release. High expectations get dashed by poor reviews, player backlash, or outright commercial failure. While every disappointing game has its own complex postmortem, a few recurring anti-patterns tend to be the biggest culprits. Here is a list from BG Games, paying attention to which might help you with your future projects!

Unclear Vision and Scope A shocking number of projects falter from lacking a coherent, well-defined creative vision from the outset. Too many cooks in the kitchen steering design toward conflicting directions is disastrous. Just as destructive is incredible ambition completely disconnected from practical realities of schedule, budget, and available resources.

These dueling pitfalls were the undoing of Copernic Games’ much-hyped but notoriously disastrous “Cyberlord” fiasco a few years ago. Leaked internal documents revealed the studio set utterly unrealistic goals for the size and scope of the open-world cyberpunk RPG. Compounded by turbulent creative leadership turnover and lack of clear accountability, the team spun its wheels for years before scrapping the entire project.

Prioritization and Planning Fails Scope thrash is just one example of poor prioritization and planning practices that hamper development. Inefficient project management riddled with missed milestones, rework, and technical debt accumulation invariably derails even the most conceptually solid ideas.

Consider Legendary Games’ botched “Titan” project — meant to revolutionize online RPG experiences. By all accounts, the gameplay vision sounded breathtaking in early teasers and leaks. However, repeated delays chronicled struggles with hectic priorities, unstable architecture, and overall mismanagement. Though Titan was mercifully canceled, tens of millions of dollars were sunk with zero return.

Misreading the Market Games are ultimately commercial products meant to entertain and engage specific audiences. Disappointment is inevitable when developers fail to intimately understand those audiences and deliver compellingly tailored experiences. This market disconnect becomes glaringly obvious in underperforming sales and damning public reception.

No game epitomized this in recent years more than Dunecorp’s stunning “Juggernalia” flop. Reviewers derided it as a cynical attempt to chase gameplay trends like hero shooters and auto-battlers without any originality or polish. Meanwhile, its confusing microtransaction model utterly alienated both whales and free-to-play demographics. Six months post-launch, the servers were already shut down indefinitely.

Technical Debt and Instability Cutting too many corners in the literal engineering foundations of games inevitably backfires. Shortcuts in systems architecture, networking, content pipelines, security infrastructure, and scalability never cease to haunt developers during live service.

Consider the launch saga plaguing Gamechanics’ “Tyr” over three years ago. While the grand medieval strategy gameplay was innovative, the underlying netcode and server infrastructure was downright laughable. Constant crashes, desyncs, lags, and exploits made it essentially unplayable for the first six months after release. The technical debt ended up requiring tens of millions to untangle before the experience was serviceable.

Deflating Hype Cycles One self-inflicted wound studios often ignore until it’s too late? Their own overzealous hype campaigns and public communication cadence setting unrealistic expectations among their most loyal communities. When marketing goes into hyperdrive prematurely, meeting or exceeding those lofty expectations becomes exponentially harder.

That harsh truth played out spectacularly around “Starquest Imperium,” an ambitious sci-fi RPG that promised groundbreaking persistent multiplayer gameplay blending No Man’s Sky style procedural generation with richly authored stories. After five years of breathless social media updates whipping fans into frenzied hype, the actual game debuted to crushing disappointment. All the ambitious scope and persistent universe mechanics touted for years failed to gel into a cohesive whole or run stably. It was a masterclass in overpromising.

In game development, disappointment and failure are inevitable growing pains along the path to achieving creative and commercial success. However, by internalizing hard lessons around maintaining vision, planning rigor, audience understanding, technical stability, and community trust… developers can tilt the odds in their favor when pursuing their next big gaming opus!

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